| Apologies if I was unclear. A BSArch/MArch offers 9.5 to 10 semesters of design. That is more than enough design studio to develop design talent. Gehry has a BSArch from USC.
Abusive k? More than my current client (one of the best of my career), the one who wants me to produce complete construction documents for a huge tower in 4 months instead of 6? Nah--it's just business. No need to lose my sense of humour. It's my job to sort out the staff and *hours* to accomplish it--if I agree to that request. Can we pull off the high design in that amount of time? 25+ years out of school and that is still a central question in my life as a lead designer.
Necessary? What's necessary (my opinion only) is five to six years of 16 hours of daytime studio time along with 40 to 50 hours of additional studio time per week. 100 hours of studio time per week is not necessary or even hlepful in freshman year--even though that is the constant message drummed into student's heads by school culture. I didn't drink that koolaid but I did make sure I was an integral part of the studio community in my year group--and two of the year groups ahead of me. It's doable. No one ever questioned my intensity or passion. If anything, I was regarded as too intense. (Can you imagine??).
Efficiency in life and design. Priorities in life and design. Spatial sight. Those are the skills to learn in freshman year. Get a passing grade in those three skills and bingo. You're on your way.
What are the priorities for the professors? Developing a student's design ability is what makes them tick. What do most profs want to see from freshman designers?
I've only been a guest critic, but having seen hundreds of competently produced, but dull as toast portfolio projects, my guess, in order, would be:
1. Daring (A step above confidence. Assumes confidence).
2. Facility (speech/2D/3D).
3. Stamina (mental and physical)
Last edited by cheers : 10-03-2007 at 02:50 PM.
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