I don't know What Xiggi got on his SAT,but he attends Claremont McKinna,which is the hardest of the Claremont schools to get into. I should note that most Claremont schools have average SATs of 1400+; thus, I would assume his was even substantially better.
Midnight, we were researching animation programs for my daughter. I, myself, am not an expert. Thus, take what I say with that in mind.
First there are two completely different paths for animation/game design: You can go into the programing, which requires mostly a computer science background with some animation training. The second area is pure animation/game designing. This requires less programing and a greater understanding of other areas such as MAYA, modeling, drawing etc.
As far as game design vs. animation, I got the impression that the skills learned are very similar. I have met game designers who head up animation progams at universities and animatators who went into game design. They seem interchangable.
Game designers obviously focus on designing games. This is quite different in terms of the work vs. animators who usually work on movies or commercials. Whether it be game design or animation, there are many specific skills to learn and to concentrate in. You have the modeling of the characters ( which is akin to digitial sculpture), character animation,which requires good fine art skills and drawing of faces, environmental design, which is essentially designing the background for the characters, texturing ( for skin and fur), lighting, rigging ( to get the character to move correctly) and more.
I guess the bottom line is that:
1. you need to decide whether you want the programming side or the design side.
2. If design, majoring in either game design or animation would probably be just as good for developing the above-mentioned design skills. However, if you want character animation or environmental design, it is crucial that you develop your drawing and illustration skills particularly of characters. Other aspects of animation don't need this as much.
Accepted: Syracuse, Towson University, University of Cincinnati ( partial scholarship and attending), RIT with partial scholarship,
Waitlist> accepted> Carnegie Mellon School of Design ( but no scholarship)
Waitlist but didn't clear> RISD
3.5 unweighted/ 4.0 weighted. She was in a humanities magnet program. Thus, she took almost all honors/AP/college courses. Her class rank was mediocre at around top 35%.
SATs: 580CR, 640 Math, 600 Writing for a total of 1820
She had a strong portfolio and some strong humanities ECs that indicate passion such as:
Attended Syracuse pre-college program in art with 3.5 average GPA for summer
Attended Corcoran College of Art during Summer with 4.0 average for two courses
Attended Maryland College of Art during Junior year on weekends
Participated in 3 years of pit orchestra being first chair in either piccalo or flute
Participate in Marching Band for three years
Tri M music honor society
Tutored middle school students in Flute
Had over 400 hours of community service.
She also attended our local Junior college and took 5 college liberal arts courses such as psychology, sociology, and history achieving a 3.6.
She also took courses for non-credit in computer applications, basic graphic design, Dreamweaver, and 3D modeling.
She won the high school award for best student in design.
She wrote a very good essay on how music influenced her life and how having a solo affected her confidence and developed her maturity.