^ Teaching to industry standard is crucial; however, do keep in mind that a decent BFA program is supposed to help you develop professional skills and talents over and above the specific tools and techniques of the trade, whatever they may currently be. Designers are problem solvers, so they are used to switching out and even upgrading their tools as needed in order to solve the problem.
Also, be careful about degree programs at the bachelor’s level that are highly specific to one particular industry (auto, toys, etc.). You want a program that is general enough to allow you to apply those design skills to a variety of practices and industries. For instance, a well-prepared graphic designer should be able to work in advertising, entertainment, publishing or tech (to name just a few industries) and apply a variety of basic and digital talents to any of those. They should be hirable to work in-house somewhere, or at a stand-alone practice. So lots of options, which means lots of opportunity and lifetime employability. However, if someone graduates in “advertising art” alone, they may be quite skilled at logos but unable to think like the type of designer that Google or MGM or Random House is looking for. As long as Leo Burnett is hiring, all may go well. If Leo Burnett ISN’T hiring, different story.
That being said, your schools of interest need to be employing the current set of tools. This may be harder to achieve for some industries than others, but if the instructors are also working practitioners, that will help keep the techniques fresh. Also, check to see how easy it is for the school to change out their equipment. SCAD’s animation lab, for instance, leases everything so they can switch up as needed to stay current. Given the trends in so many design fields now, I’d be very concerned if a school had old equipment or refused to assign projects that made use of digital media. But I’d also be concerned if their primary goal was teaching you procedure and not concept.