<p>I am in no way connected to admissions. Your media sample fits creative work sample, but it doesn’t show an understanding of IMGD. It’s basically a creative writing sample as you created this story and started to introduce characters. And in your conclusion you again state story and characters. You only focused on dramatic elements and making the map to provide a location (map editor?). I’ve seen students who wanted to make video games because they like playing video games, like story-telling, etc, and some end up disenchanted. Are you sure you know what you’re getting yourself into?</p>
<p>I don’t mean to be condescending. I’m just trying to give you more perspective in case you haven’t considered these things. Your sample is good and may be what admissions is looking for in potential students (idk). If you have not already, I highly recommend you learn more about game design fundamentals and create your own prototype. Unity or paper prototypes can be easiest. Good luck!
Fundamentals: <a href=“http://vis.cs.pitt.edu/teaching/cs1666/lectures/cs1666_Formal_Elements_I.pdf[/url]”>http://vis.cs.pitt.edu/teaching/cs1666/lectures/cs1666_Formal_Elements_I.pdf</a>
Case study: http://*******/1ihS73M<a href=“links%20to%20.ppt”>/url</a>
[edit: the censor is bit . ly]</p>