<p>:)</p>
<p><a href=“http://saliksyed.tripod.com/ben.htm[/url]”>http://saliksyed.tripod.com/ben.htm</a></p>
<p>i’m making a custom video game as a supplement </p>
<p>does it look like ben? I’m gonna do one for matt too lol</p>
<p>:)</p>
<p><a href=“http://saliksyed.tripod.com/ben.htm[/url]”>http://saliksyed.tripod.com/ben.htm</a></p>
<p>i’m making a custom video game as a supplement </p>
<p>does it look like ben? I’m gonna do one for matt too lol</p>
<p>lol nice. it doesnt really look like him but thats probably because i have a bad monitor. maybe if i got one with better definition :)</p>
<p>It’s kinda low-poly to really be able to tell how much it looks like him. </p>
<p>What engine/editor is that? I’ve worked with older versions of lithtech, some of the Radient editor, but I mostly stick with UnrealEditor.</p>
<p>it’s a5 from conitec, its based of the Quake engine</p>
<p>yeah… i just mapped his blog pic onto a model I had made earlier,</p>
<p>YOU NEED MORE ALIASING… it does wonders ;)</p>
<p>It doesn’t look like him but that’s pretty damn impressive anyway :p</p>
<p>If you know it’s Ben you can tell. I’d reccommend stamping a nametag somewhere.</p>
<p>that’s pretty freaking hilarious, i hope you get in</p>
<p>is that a… chest plate he’s wearing?</p>
<p>o_O</p>
<p>well i modified a knight model, but the final version will have him in a regular shirt</p>
<p>as for anti-aliasing… it wouldn’t help… this version of the model simply has way too little polygons. I’m going to make a better one …(i probably won’t submit the video game until after JAn.1 since they said supplements can be sent in anytime before feb)</p>