<p>Interesting article.
<<Increasingly at American film schools, the usable skill is something other than film…</p>
<p>Since top film schools can cost upwards of $40,000 a year, many students enter the workforce with substantial loans. That makes the need to find gainful employment all the more pressing.</p>
<p>In the digital age, institutions including New York University, the University of California, Los Angeles and Boston University have torn down the old barriers between teaching television and film production, and merged film and interactive departments.</p>
<p>The internet age has led film schools to encourage students to think about narrative in different ways than their predecessors did.</p>
<p>Thanks for this link gladiatorbird. My daughter, an aspiring screenwriter, has been accepted to Tisch and UCLA as an English major. She is torn and this looks to be nerve-wracking month. We’ve been to UCLA twice, going to NYU next weekend. I am very supportive of her dreams but want to be realistic too. She won’t get any aid, we’ve got the first two years covered, but after that finances are uncertain. The prospect of her graduating with a heavy debt load worries me. I will share your link with her.</p>
<p>Ya Ya, your posted article on the interdisciplinary program at UT Austin was very informative. They recommend preparation through more traditional coursework (animation, digital design, writing, visual fx, motion graphics) but also require/recommend a robust load of CP courses (quoted below). This is consistent with what you’ve been telling us, Ya Ya: the skill-set needed for many jobs (in interactive media, film, Vis Fx, game design) is cross-disciplinary and beyond many film schools’ standard curriculum. This is valuable info and we plan to discuss it with DS to help him plan his future coursework to compliment the Digital Arts major. </p>
<p>From UT Austin: <<2. Students should then take:
Computer Graphics: Introduction to techniques for human-machine communication through imagery. Topics include display hardware, transformations, interactive techniques, geometric modeling, two- and three-dimensional display algorithms, graphics software systems architecture, and hidden-line and surface elimination</p>
<p>Advanced Game Technologies: Technological aspects of game development, including algorithms for graphics, artificial intelligence, networking and sound</p>
<p>Programming for Performance: The study of the performance-critical features of modern computer architectures and investigation of ways to use them for demanding applications in simulation, animation, graphics and computer games.</p>
<ol>
<li>Finally, students are encouraged to take courses in:
Artificial Intelligence
Natural Language Processing
Web programming
Computing for mobile devices>></li>
</ol>
<p>I wonder when we are going to get 3D images right in the middle of the living room in front of us when we press TV button.
More than in 5 years or less? :)</p>