Happy Birthday HyperCard!

<p>We still love you!
[Apple’s</a> original software construction kit: HyperCard turns twenty-five years old today](<a href=“http://www.tuaw.com/2012/08/11/hypercard-turns-twenty-five-years-old-today/]Apple’s”>http://www.tuaw.com/2012/08/11/hypercard-turns-twenty-five-years-old-today/)</p>

<p>Myst was created on HyperCard (although my favorite games ever, were made with World Builder.)
[The</a> Ray’s Maze Page](<a href=“http://www.semitech.com/marc/ray.html]The”>The Ray’s Maze Page)</p>

<p>It was simple enough for even me, a complete non techie to play with.
[Apple’s</a> lost decade, HyperCard, and what might NOT have been if Apple then was like Apple is today](<a href=“Apple's lost decade, HyperCard, and what might NOT have been if Apple then was like Apple is today | ZDNET”>Apple's lost decade, HyperCard, and what might NOT have been if Apple then was like Apple is today | ZDNET)</p>

<p>Moof.</p>

<p>It was a great idea. In some ways ahead of its time because it took nearly 2 decades for OS’s to reach the point where you could graphically tie together functions and design programs visually. If things like Core Audio and Core Video had been available then …</p>