<p>TL; DR: How much can I experiment with story, cinematography, acting, and character design without getting pressured to make it more “Pixar-ish” in the Computer Animation program at Ringling College of Art and Design?</p>
<p>I’ve recently been accepted to Ringling’s Computer Animation program. I haven’t received a decision from my top choice school, Character Animation at Calarts, yet, but my guts sort of tell me I’ll be rejected, so for now that’s the circumstance I’m assuming to help make my decisions for the future. I want to decide whether to attend Ringling or to wait another year taking art classes and a job and reapply to Calarts for 2015.</p>
<p>I don’t mind sacrificing my social life and my healthy diet, my sole decision factor is the education and level of experimentation in the schools - I’m not learning animation so I can create feel-good family films that copy the Pixar/Dreamworks/Disney style, I want to be challenged and be able to experiment with different ways of storytelling, acting, and cinematography. It might sound like I should look into experimental animation for this instead, but I want to master the traditional realism aspect of animation as well so I learn what feels emotionally natural and convincing for viewers and put that in less conventional aspects, basically. It looks like Calarts is the kind of school that would encourage its students to do just this, play and experiment and stuff, whereas Ringling is more concerned with meeting the current blockbuster standards that fit classical storytelling and Disney-esque character design and the like. I could be wrong. But all the student films I’ve seen come out of Ringling reinforce this possibility and I heard from a review that students will have a hard time convincing professors to accept projects that stray from these standards.</p>
<p>I don’t want to suggest I think Ringling students are less creative, I’m sure they’re very creative, as are their professors. I also don’t think the mainstream standard is bad, I just wouldn’t devote my energy to it. But if everyone I’m surrounded by is pressured to simulate that style and have little to say about the less “beautiful” things I’d like to make, I won’t be inspired or grow to meet my full potentials as a filmmaker. The good side of it is that I know I’ll learn a ton and can apply my knowledge into my own projects once I graduate, but then I’d have to hold down a job and experiment on the side from scratch, without the direct artistic feedback and mentoring that could improve me a ton. Don’t get me wrong - I realize that developing intellectually as an artist is mostly my responsibility wherever I go, but I’m sure most of you know what I mean when I say that responsibility gets harder to maintain in some places than others. In addition to that, there’s the +40000 bucks I’ll have to rip from my parent’s funds - it’d feel like a waste if all it did was force me to take a job in a major studio slaving away on the type of films I care little about.</p>
<p>Now I suspect I’m being naive, and I’d like to be proven that’s the case - is Ringling really the Disney machine that others make it seem, or is there an innovative side to it? Will professors encourage me to push my boundaries and create something truly original or will they expect pristine, 3D-rendered, audience-pleasing masterpieces all the time? I’d like to know from current students at Ringling Computer Animation, not from those who have merely read stuff. I also realize I might be wrong about Calarts too, that its learning experience really isn’t as innovative as I think it is, but I’ll deal with that issue on some other thread or discussion.</p>
<p>Ultimately, I’d like to stress that I don’t deny that Ringling’s program is fantastic and extremely rigorous and I imagine it takes a really tough person to get through it, so don’t think I’m criticizing its prestige, I’m just trying to decide if it’s for me or not.</p>