<p>One of my favorite Youtubers was interviewed recently ([For</a> Chuggaaconroy, Playing Old Nintendo Games Is a Full-Time Job | Game|Life | Wired.com](<a href=“http://www.wired.com/gamelife/2013/07/chuggaaconroy/]For”>For Chuggaaconroy, Playing Old Nintendo Games Is a Full-Time Job | WIRED)), and I found this bit particularly interesting:</p>
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<p>In context, Chuggaaconroy/Emile is a Let’s Player–he plays through games while commentating on them, edits the videos, and then posts them. He has over 550 million video views and over 670 thousand Youtube subscribers and makes enough money off of ad revenue to support himself entirely (and buy a ton of video game merchandise!) for the past few years. He’s very good at what he does, to the point that game developers have publicly acknowledged his work.</p>
<p>It made me wonder how one would present something like an extremely successful Youtube channel on a college applicaton. It’s evidence that he’s a good video editor, but more than a work sample, it shows that he has the ability to produce extremely popular content. How would you put a “non-traditional” accomplishment like this on a college application? It’s not a common situation, perhaps, but it made me think.</p>