Ways to use film to help solve problems?

<p>(read the bold if you’re short on time)</p>

<p>I’m sort of stuck. I enjoy making both video games and film. </p>

<p>I love making and watching movies, and would be happy as a big budget director or an indie maker. But movies are just too one-sided, as in it’s essentially only MY creative output. It’s not interactive in any sense. As opposed to video games, in which you’re essentially “playing the story” and defining your own character. </p>

<p>Video games also have the potential to help tackle some serious problems; ie exercise games to combat obesity, etc. Film is kind of limited to documentaries in this regard, and most of the time they don’t have that big of an impact on the viewer beyond a few weeks later.</p>

<p>I’d go into games, but the video game work environment is terrible; it’s a desk job. Film is much more enticing, as **you’re out and about for most of the filming. **</p>

<p>Movies are also a lot older, and games newer, so there’s more to be done with games. Film is essentially stuck in the storytelling or documentary format.</p>

<p>Any help or thoughts?</p>

<p>Wow. You are all over the place here. A few of your thoughts are confusing to me such as, “movies are just too one-sided, as in it’s essentially only MY creative output” but you also say you like making video games. So, you make both?</p>

<p>Let me try to figure this out…basically you are tring to weigh the options between two careers:</p>

<p>Film…

  1. Limited audience because most people do not watch documentaries.
  2. Impact only lasts a few weeks.
  3. You love movie-making, especially because the process and work environment are active and stimulating.
  4. Movies are no longer as relevant because they are “old”.
  5. Films are stuck because they only tell stories and documentary formats.</p>

<p>Video games…

  1. Interactive - people participate in the outcome
  2. Interactive games are better equipped to solve problems.
  3. Interactive games are newer, more relevant, and can have long-lasting impact.</p>

<p>Whew! Hmmm…where do I begin? </p>

<p>Your thoughts - and I do not agree with all of them - are your own, so I am not going to change your mind - nor do I want to - but it sounds like you are trying very hard to convince yourself not to go into film making. You certainly feel much more strongly - passionately - about video games. </p>

<p>I don’t know much about the process of designing and creating a game, but I cannot imagine it is only a desk job where you are stuck in a cubicle. I imagine there would be many discussions between many people. For World of Warcraft for example you have people involved in lore - story telling, mechanics, economy, social theory, programming, world design, character development, interaction, etc. So, the process might be at least intellectually stimulating - especially if you are passionate about the outcome.</p>

<p>Are you active otherwise? Your entire life need not be tied to a desk. Hopefully you can be more physically active outside of the work environment. For example, I used to play Ultimate Frisbee after work twice a week, + weekend activities. </p>

<p>The advantage of film is that it still reaches a broader audience, whether at the theater or in the home. While you say video games are new, “story telling” has been a tradition that has lasted for centuries from the spoken word, to the printed word, to the movie screen and television. Not all people want to participate in the event. Many people like immersing themselves passively. </p>

<p>Films can have a long-lasting effect upon people. In my case, Spike Lee’s “Do the Right Thing” or “Crash” by Paul Haggis, for example. Micheal Moore’s films have also reached a broad audience. Some people thought “Borat” opened eyes. And I cannot forget “Platoon” either which cause me to take a deeper interest in the Vietnam War. As a result I have watched many documentaries - such as “Hearts and Minds” and “The Fog of War” in order to learn more about this country’s history. </p>

<p>I can’t really say that video games have changed my mind about anything, from Myst to World of Warcraft. For a while I was curious about what I might gain from deep immersion in an MMORPG and bring back to real life, but in the end I concluded that it was very little - although I did enjoy the game for entertainment. I did like the physical aspects of playing tennis on the Wii, but it also seems sad to me that I wasn’t outside playing real tennis to stay in shape. It was fun, but also a poor substitute. I doubt I burned a fraction of the calories on the Wii. Outside of a few titles on the Wii, most games involve sitting in a chair. </p>

<p>My knee jerk reaction is that it sound like your heart is in making interactive games. Go for it. Your passion will keep you active, motivated, and help you achieve your goals.</p>

<p>Yes, I utterly agree with everything RainingAgain said. You definitely seem much more passionate about videogames, and that’s good, the industry needs that. Do not worry, the videogame making process is not just about sitting around. Today’s videogame making process is as ambitious as making any film. You need all kinds of artists and scientists, from actors to motion capture engineers, so all that business definitely does not happen at some fatty’s desk only. </p>

<p>On other note, as a soon-to-be film student, it makes me kinda sad reading that you believe film is ‘stuck’ in storytelling (which i assume means narrative) or documentary. In my opinion (and probably many film fans’ aswell) storytelling in both, narrative and documentary films, are still in constant evolution with every new trend, technology, next generation of directors, cheaper costs of production and many other factors. Again, just a honest opinion.</p>

<p>Good luck.</p>

<p>Thanks for the thoughts. I’m sorry if I put down movies; it wasn’t really what I meant. I’d love to be a director and would be pretty damn satisfied to do so. But the advent of video games, or more specifically, interactive media, opens a lot more doors.</p>

<p>Essentially film is limited to being passive, whereas video games are interactive. That gives video games a lot more applications than the basic premise of watching a movie.</p>

<p>And I’m afraid game design is pretty much a long hour desk job. Reading this, the comments, and various similar articles kind of made up my mind for me.</p>

<p>[ea_spouse:</a> EA: The Human Story](<a href=“http://ea-spouse.livejournal.com/274.html]ea_spouse:”>EA: The Human Story - ea_spouse — LiveJournal)</p>

<p>I agree with what you’re saying about Wii Tennis, but it’s not designed to get you active. A simple example; imagine a Tetris game that requires you to do pushups to turn the block. It would be more effective.</p>

<p>Even then, working on that stuff is still a desk job. Film is much more active and doesn’t involve a desk until the post prod. stuff. </p>

<p>I am starting to think that maybe traditional video games aren’t what I should be looking into; rather mobile technologies and other things to solve issues.</p>

<p>Anyway, thanks for the replies.</p>

<p>I think you would like MITs Media Lab. I believe there is a similar undergraduate program at Carnegie-Mellon as well.</p>

<p>Program Goals
* tools for learning and expression
* human adaptation and augmentation
* ways to interface with information and each other
* community and communication in both the virtual and physical worlds</p>

<p>[MIT</a> Media Lab](<a href=“http://www.media.mit.edu/]MIT”>http://www.media.mit.edu/)</p>

<p>Elon just started a Master of Arts in Interactive Media.</p>

<p>New Media is really hot right now. Is Interactive Media the same thing?</p>

<p>

It is active when you are on set, which is not most of the time. For that matter, even on the set, it’s about 95% of the time waiting for something to happen. As a film student or Indie filmmaker, you would be writing screenplays, preparing budgets and contracts, working out shooting schedules, and many other mundane things that must be done at a desk. As you said, post-production is a lot of desk work, too. Editing can be the most tedious and time consuming thing ever.</p>

<p>New media art is definitely very hot and very interactive, often directly using game engines to create strange and wonderful user involved pieces. In addition several folks are trying to use virtual world environments (WOW and SL) to create commercial pieces, advertisement, and the like.</p>

<p>The world is very new, but rather then trying to find a media that fits your desires, you create a media that fits your desires. The catch? It’s very new, and all the good and bad that comes with that. You could be on the cutting edge of something that soars, or plunges. </p>

<p>Wikipedia, since this is New Media we’re talking about, does a pretty good job of creating a set of searchable links.</p>

<p>[New</a> media art - Wikipedia, the free encyclopedia](<a href=“http://en.wikipedia.org/wiki/New_media_art]New”>New media art - Wikipedia)</p>

<p>Also this book is considered the starting point of New Media Art study, and is of course, online.</p>

<p><a href=“https://wiki.brown.edu/confluence/display/MarkTribe/New+Media+Art;jsessionid=3B28494825793310802326A40C80D606[/url]”>https://wiki.brown.edu/confluence/display/MarkTribe/New+Media+Art;jsessionid=3B28494825793310802326A40C80D606&lt;/a&gt;&lt;/p&gt;

<p>TED: [Will</a> Wright makes toys that make worlds](<a href=“http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds.html]Will”>http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds.html) provides a lot of food for thought.</p>

<p>Work continues on merging the two disciplines: For example, see the site for the film [url=<a href=“http://www.otnemem.com/]Momento[/url”>http://www.otnemem.com/]Momento[/url</a>] along with the link to [url=<a href=“http://en.wikipedia.org/wiki/Simulation]simulators[/url”>http://en.wikipedia.org/wiki/Simulation]simulators[/url</a>].</p>