What College Would be the Best to Go to If I Want to Start My Own Animation Company?

<p>It’s always been my dream to create my own animation studio and my own cartoons.</p>

<p>However I’m curious to as of what would be the best major (I assume Animation, Film Production, or Directing) for it as well as what would be the best college to go to.</p>

<p>Please help, thanks. :D</p>

<p>Calarts and RISD are pretty well known. I would also suggest getting an internship/job at an established animation studio also. However, you might just want to move to South Korea, since most animation is overseas now…</p>

<p>[Digital</a> Media Design @ PENN](<a href=“CG@Penn | DMD Program”>CG@Penn | DMD Program)</p>

<p>Boom.</p>

<p>USC & Carnagie Mellon also have respected digital arts programs. Both are pretty tough to get into.</p>

<p>The top animation schools (CalArts, RISD, Ringling, USC, and there are others) will not only foster your artistic expression and technical abilities, but they will, most importantly, connect you with the future leaders in the industry. Those future leaders are your classmates! The industry is about connection and collaboration. Look at the stories of the most successful directors and studio heads and their successes are built on collaboration. Those top schools are all very competitive and very rewarding… but if you don’t get into a top school you can still achieve your goals applying the lessons of any successful leader of the entertainment industry. Do your best, take risks and always look for potential collaborators. Be a team builder.</p>

<p>Wow thanks for the awesome replies!</p>

<p>If you REALLY want to run your own company one day you MUST attend some of the most basic business classes. I’m not talking about picking up a business minor…it’s less than that. But, you DO need to know the difference between income and revenue, COBRA and ERISA, net this, gross that, 4 P’s, deferred, incurred, etc., etc. </p>

<p>My husband owns and runs his own production company. He’s got 3 Emmys, a Sundance director’s trophy, Addys, Tellys, and umpteen others. He’s one of the best DPs you’ll ever meet. But he says the most challenging part of his business is running the business. You’re fooling yourself if you think alll you need to know is your art. </p>

<p>Sorry if that’s a bummer.</p>

<p>That’s why you should do DMD at Penn and sprinkle some Wharton courses in the mix ;)</p>

<p>"If you REALLY want to run your own company one day you MUST attend some of the most basic business classes. I’m not talking about picking up a business minor…it’s less than that. But, you DO need to know the difference between income and revenue, COBRA and ERISA, net this, gross that, 4 P’s, deferred, incurred, etc., etc.</p>

<p>My husband owns and runs his own production company. He’s got 3 Emmys, a Sundance director’s trophy, Addys, Tellys, and umpteen others. He’s one of the best DPs you’ll ever meet. But he says the most challenging part of his business is running the business. You’re fooling yourself if you think alll you need to know is your art.</p>

<p>Sorry if that’s a bummer."</p>

<p>I know that. Thanks anyway. :D</p>

<p>Alternatively, you can partner with someone who brings business expertise to the company while you contribute the artistic talent. In such cases, however, you have to be careful to seek out a trustworthy associate. I’ve seen too many people who have teamed up with unscrupulous others and lost everything. That’s where at least a basic understanding of the business end of your company is important, but if you find the right partner, you can concentrate on what you do best and let your partner manage the business piece.</p>

<p>i definitely agree with the business aspect. you should go to a college where you can take business courses as well as art</p>

<p>CalArts, for sure. It’s a “Disney/Pixar factory.”</p>

<p>"Bridging art and technology, you’ll construct games as works of art and feats of engineering, study groundbreaking films to learn how visual elements help the story unfold, and examine the interplay between sound and vision. Whatever your primary major—whether it’s engineering, art, literature, or biology—you’ll build a portfolio of work that expresses your view of the digital world.</p>

<p>An adjunct major in animate arts gives you a foundation for exploring careers in:</p>

<p>Film—creating computer-generated imagery and animation
Digital art—using programming skills and/or software to create both interactive and non-interactive works of art
Game design—constructing complex online worlds and stand-alone environments
Theatre—devising computer-generated stagecraft
GUI design—crafting graphical user interfaces for software" </p>

<p>[Adjunct</a> Major in Animate Arts - About the Program, School of Communication, Northwestern University](<a href=“http://www.communication.northwestern.edu/programs/adjunct_major_animate_arts/]Adjunct”>http://www.communication.northwestern.edu/programs/adjunct_major_animate_arts/)</p>

<p>harvard .</p>

<p>GT - Computational Media Major</p>

<p>Rochester Institute of Technology (RIT) is supposed to have a top program.</p>

<p>My sister’s best friend is doing her game engineering degree at SMU Dallas. She loves it! The dorm rooms are all suites and the geek population is awesome! They probably have animation, too, as they have such a huge gaming population. She had some outrageously high math SAT score.</p>